Arrival of Amatsu and Kunlun
- Maps populated with mobs
- Warps added to the VIP Teleporter
Guide: Tips List
Tips added to ALT+D:
- The Classic Midgard
- Basics
- Battle Pass
- Combat Dynamics
- PvP Ranking
- MvP Ranking
- Voting System
- VIP System
- Hunting System
- RMT System
Battle Pass
- EXP per level adjusted: 25000 → 20000
- Total: 625000 → 500000
Cash Shops
- Added Base/Class Neuralizers, Base and Class
- Added Kafra Card
- Added Lesser Mana and Life Potions
- Added 17 costumes
Platinum Skills
- Merchant — Pushcart Attack: Iron Ore 5 → 2; Tentacle 20 → 0; Garlet 0 → 10
- Merchant — Change Cart: Animal Skin 20 → 10; Trunk 30 → 15; Iron Ore 5 → 2
- Priest — Martyrs Reckoning: Job Level 40 → 30
- Monk — Spiritual Bestowment & Iron Fists: Job Level 40 → 30
- Knight — Charge Attack: Job Level 40 → 30; 2-Carat Diamond 5 → 1
- Crusader — Devotion: Job Level 40 → 30; 2-Carat Diamond 5 → 1
- Wizard — Energy Coat: Job Level 40 → 30
- Sage — Elemental Change & Create Elemental Converter: Job Level 40 → 30
- Assassin: Job Level 40 → 30; Envenom Knife: Knives 10 → 0, Poison Knife 0 → 100; Sonic Acceleration: Daggers 5 → 1
- Rogue: Job Level 40 → 30
- Hunter: Job Level 40 → 30; Arrow Shower: Cursed Ruby 5 → 1; Great Peco Feather 5 → 1
- Bard: Job Level 40 → 30; Marble 2 → 1; Cyfar 10 → 5
Skill Balancing
Swordsman and Evolutions
Bash
Damage adjusted per level:
- Lv. 1: 130% → 230%
- Lv. 2: 160% → 260%
- Lv. 3: 190% → 290%
- Lv. 4: 220% → 320%
- Lv. 5: 250% → 350%
- Lv. 6: 280% → 380%
- Lv. 7: 310% → 410%
- Lv. 8: 340% → 440%
- Lv. 9: 370% → 470%
- Lv. 10: 400% → 500%
Magnum Break
Damage adjusted per level:
- Lv. 1: 120% → 220%
- Lv. 2: 140% → 240%
- Lv. 3: 160% → 260%
- Lv. 4: 180% → 280%
- Lv. 5: 200% → 300%
- Lv. 6: 220% → 320%
- Lv. 7: 240% → 340%
- Lv. 8: 260% → 360%
- Lv. 9: 280% → 380%
- Lv. 10: 300% → 400%
Knight
Pierce
Damage adjusted per level:
- Lv. 1: 110% → 115%
- Lv. 2: 120% → 130%
- Lv. 3: 130% → 145%
- Lv. 4: 140% → 160%
- Lv. 5: 150% → 175%
- Lv. 6: 160% → 190%
- Lv. 7: 170% → 205%
- Lv. 8: 180% → 220%
- Lv. 9: 190% → 235%
- Lv. 10: 200% → 250%
Brandish Spear
Damage adjusted per level:
- Lv. 1: 120% → 130%
- Lv. 2: 140% → 160%
- Lv. 3: 160% → 190%
- Lv. 4: 180% → 220%
- Lv. 5: 200% → 250%
- Lv. 6: 220% → 280%
- Lv. 7: 240% → 310%
- Lv. 8: 260% → 340%
- Lv. 9: 280% → 370%
- Lv. 10: 300% → 400%
Templar
Crux Divinum
Damage adjusted per level:
- Lv. 1: 135% → 160%
- Lv. 2: 170% → 220%
- Lv. 3: 205% → 280%
- Lv. 4: 240% → 340%
- Lv. 5: 275% → 400%
- Lv. 6: 310% → 460%
- Lv. 7: 345% → 520%
- Lv. 8: 380% → 580%
- Lv. 9: 415% → 640%
- Lv. 10: 450% → 700%
Novice
Holy Light
Damage adjusted: 125% → 300%
Priest
Magnus Exorcismus
- Undead & Demon races: default damage 130%
- Other races: 20% → 50%
- Cast: 15000ms → 10000ms
- Delay: 4000ms → 1000ms
- Cooldown: 0 → 4000ms
Turn Undead
Base chance per level:
- Lv. 1: 2% → 4%
- Lv. 2: 4% → 8%
- Lv. 3: 6% → 12%
- Lv. 4: 8% → 16%
- Lv. 5: 10% → 20%
- Lv. 6: 12% → 24%
- Lv. 7: 14% → 28%
- Lv. 8: 16% → 32%
- Lv. 9: 18% → 36%
- Lv. 10: 20% → 40%
Max chance: 70% → 85%
Mage
Fire Bolt / Cold Bolt / Lightning Bolt
Casting time adjusted per level:
- Lv. 1: 700 → 700ms
- Lv. 2: 1400 → 1400ms
- Lv. 3: 2100 → 2100ms
- Lv. 4: 2800 → 2800ms
- Lv. 5: 3500 → 3500ms
- Lv. 6: 4200 → 3500ms
- Lv. 7: 4900 → 3500ms
- Lv. 8: 5600 → 3500ms
- Lv. 9: 6300 → 3500ms
- Lv. 10: 7000 → 3500ms
Delays remain: 1000, 1200, 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800ms
Thunderstorm
- Lv. 1: 1000 → 500ms
- Lv. 2: 2000 → 1000ms
- Lv. 3: 3000 → 1500ms
- Lv. 4: 4000 → 2000ms
- Lv. 5: 5000 → 2500ms
- Lv. 6: 6000 → 3000ms
- Lv. 7: 7000 → 3500ms
- Lv. 8: 8000 → 4000ms
- Lv. 9: 9000 → 4500ms
- Lv. 10: 10000 → 5000ms
Delay: 2000 → 500ms | Cooldown: 0 → 3000ms
Wizard
Frost Diver
Casting time adjusted per level:
- Lv. 1: 6000 → 2800ms
- Lv. 2: 6000 → 2600ms
- Lv. 3: 5500 → 2400ms
- Lv. 4: 5500 → 2200ms
- Lv. 5: 5000 → 2000ms
- Lv. 6: 5000 → 1800ms
- Lv. 7: 4500 → 1600ms
- Lv. 8: 4500 → 1400ms
- Lv. 9: 4000 → 1200ms
- Lv. 10: 4000 → 1000ms
Delay: 1000 → 500ms
Storm Gust
- Lv. 1: 6000 → 3000ms
- Lv. 2: 7000 → 3500ms
- Lv. 3: 8000 → 4000ms
- Lv. 4: 9000 → 4500ms
- Lv. 5: 10000 → 5000ms
- Lv. 6: 11000 → 5500ms
- Lv. 7: 12000 → 6000ms
- Lv. 8: 13000 → 6500ms
- Lv. 9: 14000 → 7000ms
- Lv. 10: 15000 → 7500ms
Delay: 5000 → 2000ms | Cooldown: 0 → 5000ms
Lord of Vermilion
Cast: 15000 → 7500ms
Delay: 2500ms on all levels (previously: 2000–7000ms)
Cooldown: 0 → 8000ms
Merchant
Mammonite
Damage and cost adjusted per level:
- Lv. 1: 150% → 100% | 100 → 50z
- Lv. 2: 200% → 200% | 200 → 100z
- Lv. 3: 250% → 300% | 300 → 150z
- Lv. 4: 300% → 400% | 400 → 200z
- Lv. 5: 350% → 500% | 500 → 250z
- Lv. 6: 400% → 600% | 600 → 300z
- Lv. 7: 450% → 700% | 700 → 350z
- Lv. 8: 500% → 800% | 800 → 400z
- Lv. 9: 550% → 900% | 900 → 450z
- Lv. 10: 600% → 1000% | 1000 → 500z
Pushcart Attack
Previous base damage: 150%
Additional damage: every 80 cart weight adds +1% (total 150% + 100% = 250%).
New base damage: 100%
New additional damage: every 80 cart weight adds +3% (total 100% + 300% = 400%).
Alchemist
Acid Terror
- Lv. 1: 100% → 200%
- Lv. 2: 200% → 400%
- Lv. 3: 300% → 600%
- Lv. 4: 400% → 800%
- Lv. 5: 500% → 1000%
Fire Expansion
Damage adjusted per level:
- Lv. 1: 120% → 240%
- Lv. 2: 140% → 280%
- Lv. 3: 160% → 320%
- Lv. 4: 180% → 360%
- Lv. 5: 200% → 400%
Bard
Melody Shot
Cast: 1500 → 3000ms
Damage adjusted per level:
- Lv. 1: 150% → 250%
- Lv. 2: 175% → 275%
- Lv. 3: 200% → 300%
- Lv. 4: 225% → 325%
- Lv. 5: 250% → 350%
Assassin
Grimtooth
Damage adjusted per level:
- Lv. 1: 120% → 200%
- Lv. 2: 140% → 240%
- Lv. 3: 160% → 280%
- Lv. 4: 180% → 320%
- Lv. 5: 200% → 350%
Sonic Blow
Skill damage is now multiplied by the critical rate.
Example: a monster receives 8 hits of 100 damage (total 800).
If the character has 30 critical, the calculation becomes: 100 + 30% (30) = 130 per hit.
Total: 130 × 8 = 1040 total damage.
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