Cena de segundo plano do jogo

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Changelog 04

Updates

01 November 2025

Arrival of Amatsu and Kunlun

  • Maps populated with mobs
  • Warps added to the VIP Teleporter

Guide: Tips List

Tips added to ALT+D:

  • The Classic Midgard
  • Basics
  • Battle Pass
  • Combat Dynamics
  • PvP Ranking
  • MvP Ranking
  • Voting System
  • VIP System
  • Hunting System
  • RMT System

Battle Pass

  • EXP per level adjusted: 25000 → 20000
  • Total: 625000 → 500000

Cash Shops

  • Added Base/Class Neuralizers, Base and Class
  • Added Kafra Card
  • Added Lesser Mana and Life Potions
  • Added 17 costumes

Platinum Skills

  • Merchant — Pushcart Attack: Iron Ore 5 → 2; Tentacle 20 → 0; Garlet 0 → 10
  • Merchant — Change Cart: Animal Skin 20 → 10; Trunk 30 → 15; Iron Ore 5 → 2
  • Priest — Martyrs Reckoning: Job Level 40 → 30
  • Monk — Spiritual Bestowment & Iron Fists: Job Level 40 → 30
  • Knight — Charge Attack: Job Level 40 → 30; 2-Carat Diamond 5 → 1
  • Crusader — Devotion: Job Level 40 → 30; 2-Carat Diamond 5 → 1
  • Wizard — Energy Coat: Job Level 40 → 30
  • Sage — Elemental Change & Create Elemental Converter: Job Level 40 → 30
  • Assassin: Job Level 40 → 30; Envenom Knife: Knives 10 → 0, Poison Knife 0 → 100; Sonic Acceleration: Daggers 5 → 1
  • Rogue: Job Level 40 → 30
  • Hunter: Job Level 40 → 30; Arrow Shower: Cursed Ruby 5 → 1; Great Peco Feather 5 → 1
  • Bard: Job Level 40 → 30; Marble 2 → 1; Cyfar 10 → 5

Skill Balancing

Swordsman and Evolutions

Bash

Damage adjusted per level:

  • Lv. 1: 130% → 230%
  • Lv. 2: 160% → 260%
  • Lv. 3: 190% → 290%
  • Lv. 4: 220% → 320%
  • Lv. 5: 250% → 350%
  • Lv. 6: 280% → 380%
  • Lv. 7: 310% → 410%
  • Lv. 8: 340% → 440%
  • Lv. 9: 370% → 470%
  • Lv. 10: 400% → 500%

Magnum Break

Damage adjusted per level:

  • Lv. 1: 120% → 220%
  • Lv. 2: 140% → 240%
  • Lv. 3: 160% → 260%
  • Lv. 4: 180% → 280%
  • Lv. 5: 200% → 300%
  • Lv. 6: 220% → 320%
  • Lv. 7: 240% → 340%
  • Lv. 8: 260% → 360%
  • Lv. 9: 280% → 380%
  • Lv. 10: 300% → 400%

Knight

Pierce

Damage adjusted per level:

  • Lv. 1: 110% → 115%
  • Lv. 2: 120% → 130%
  • Lv. 3: 130% → 145%
  • Lv. 4: 140% → 160%
  • Lv. 5: 150% → 175%
  • Lv. 6: 160% → 190%
  • Lv. 7: 170% → 205%
  • Lv. 8: 180% → 220%
  • Lv. 9: 190% → 235%
  • Lv. 10: 200% → 250%

Brandish Spear

Damage adjusted per level:

  • Lv. 1: 120% → 130%
  • Lv. 2: 140% → 160%
  • Lv. 3: 160% → 190%
  • Lv. 4: 180% → 220%
  • Lv. 5: 200% → 250%
  • Lv. 6: 220% → 280%
  • Lv. 7: 240% → 310%
  • Lv. 8: 260% → 340%
  • Lv. 9: 280% → 370%
  • Lv. 10: 300% → 400%

Templar

Crux Divinum

Damage adjusted per level:

  • Lv. 1: 135% → 160%
  • Lv. 2: 170% → 220%
  • Lv. 3: 205% → 280%
  • Lv. 4: 240% → 340%
  • Lv. 5: 275% → 400%
  • Lv. 6: 310% → 460%
  • Lv. 7: 345% → 520%
  • Lv. 8: 380% → 580%
  • Lv. 9: 415% → 640%
  • Lv. 10: 450% → 700%

Novice

Holy Light

Damage adjusted: 125% → 300%

Priest

Magnus Exorcismus

  • Undead & Demon races: default damage 130%
  • Other races: 20% → 50%
  • Cast: 15000ms → 10000ms
  • Delay: 4000ms → 1000ms
  • Cooldown: 0 → 4000ms

Turn Undead

Base chance per level:

  • Lv. 1: 2% → 4%
  • Lv. 2: 4% → 8%
  • Lv. 3: 6% → 12%
  • Lv. 4: 8% → 16%
  • Lv. 5: 10% → 20%
  • Lv. 6: 12% → 24%
  • Lv. 7: 14% → 28%
  • Lv. 8: 16% → 32%
  • Lv. 9: 18% → 36%
  • Lv. 10: 20% → 40%

Max chance: 70% → 85%

Mage

Fire Bolt / Cold Bolt / Lightning Bolt

Casting time adjusted per level:

  • Lv. 1: 700 → 700ms
  • Lv. 2: 1400 → 1400ms
  • Lv. 3: 2100 → 2100ms
  • Lv. 4: 2800 → 2800ms
  • Lv. 5: 3500 → 3500ms
  • Lv. 6: 4200 → 3500ms
  • Lv. 7: 4900 → 3500ms
  • Lv. 8: 5600 → 3500ms
  • Lv. 9: 6300 → 3500ms
  • Lv. 10: 7000 → 3500ms

Delays remain: 1000, 1200, 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800ms

Thunderstorm

  • Lv. 1: 1000 → 500ms
  • Lv. 2: 2000 → 1000ms
  • Lv. 3: 3000 → 1500ms
  • Lv. 4: 4000 → 2000ms
  • Lv. 5: 5000 → 2500ms
  • Lv. 6: 6000 → 3000ms
  • Lv. 7: 7000 → 3500ms
  • Lv. 8: 8000 → 4000ms
  • Lv. 9: 9000 → 4500ms
  • Lv. 10: 10000 → 5000ms

Delay: 2000 → 500ms | Cooldown: 0 → 3000ms

Wizard

Frost Diver

Casting time adjusted per level:

  • Lv. 1: 6000 → 2800ms
  • Lv. 2: 6000 → 2600ms
  • Lv. 3: 5500 → 2400ms
  • Lv. 4: 5500 → 2200ms
  • Lv. 5: 5000 → 2000ms
  • Lv. 6: 5000 → 1800ms
  • Lv. 7: 4500 → 1600ms
  • Lv. 8: 4500 → 1400ms
  • Lv. 9: 4000 → 1200ms
  • Lv. 10: 4000 → 1000ms

Delay: 1000 → 500ms

Storm Gust

  • Lv. 1: 6000 → 3000ms
  • Lv. 2: 7000 → 3500ms
  • Lv. 3: 8000 → 4000ms
  • Lv. 4: 9000 → 4500ms
  • Lv. 5: 10000 → 5000ms
  • Lv. 6: 11000 → 5500ms
  • Lv. 7: 12000 → 6000ms
  • Lv. 8: 13000 → 6500ms
  • Lv. 9: 14000 → 7000ms
  • Lv. 10: 15000 → 7500ms

Delay: 5000 → 2000ms | Cooldown: 0 → 5000ms

Lord of Vermilion

Cast: 15000 → 7500ms

Delay: 2500ms on all levels (previously: 2000–7000ms)

Cooldown: 0 → 8000ms

Merchant

Mammonite

Damage and cost adjusted per level:

  • Lv. 1: 150% → 100% | 100 → 50z
  • Lv. 2: 200% → 200% | 200 → 100z
  • Lv. 3: 250% → 300% | 300 → 150z
  • Lv. 4: 300% → 400% | 400 → 200z
  • Lv. 5: 350% → 500% | 500 → 250z
  • Lv. 6: 400% → 600% | 600 → 300z
  • Lv. 7: 450% → 700% | 700 → 350z
  • Lv. 8: 500% → 800% | 800 → 400z
  • Lv. 9: 550% → 900% | 900 → 450z
  • Lv. 10: 600% → 1000% | 1000 → 500z

Pushcart Attack

Previous base damage: 150%
Additional damage: every 80 cart weight adds +1% (total 150% + 100% = 250%).

New base damage: 100%
New additional damage: every 80 cart weight adds +3% (total 100% + 300% = 400%).

Alchemist

Acid Terror

  • Lv. 1: 100% → 200%
  • Lv. 2: 200% → 400%
  • Lv. 3: 300% → 600%
  • Lv. 4: 400% → 800%
  • Lv. 5: 500% → 1000%

Fire Expansion

Damage adjusted per level:

  • Lv. 1: 120% → 240%
  • Lv. 2: 140% → 280%
  • Lv. 3: 160% → 320%
  • Lv. 4: 180% → 360%
  • Lv. 5: 200% → 400%

Bard

Melody Shot

Cast: 1500 → 3000ms

Damage adjusted per level:

  • Lv. 1: 150% → 250%
  • Lv. 2: 175% → 275%
  • Lv. 3: 200% → 300%
  • Lv. 4: 225% → 325%
  • Lv. 5: 250% → 350%

Assassin

Grimtooth

Damage adjusted per level:

  • Lv. 1: 120% → 200%
  • Lv. 2: 140% → 240%
  • Lv. 3: 160% → 280%
  • Lv. 4: 180% → 320%
  • Lv. 5: 200% → 350%

Sonic Blow

Skill damage is now multiplied by the critical rate.
Example: a monster receives 8 hits of 100 damage (total 800).
If the character has 30 critical, the calculation becomes: 100 + 30% (30) = 130 per hit.
Total: 130 × 8 = 1040 total damage.